|
Payback 0.0.1
CK Graduation Project
|
다음에 대한 모든 멤버의 목록입니다 : FPlayerStatTableRow (모든 상속된 멤버들도 포함합니다.)
| UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Character_Name | FPlayerStatTableRow | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Character_Weapon | FPlayerStatTableRow | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Hp=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Attack=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Attack_Speed=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Move_Speed=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Critical=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Critical_Dmg=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Life_Steal=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Stun=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Knockback=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge_Max=0.0f | FPlayerStatTableRow | pure virtual |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge_Cost=0.0f | FPlayerStatTableRow | pure virtual |