#include <StatTable.h>
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) FName Character_Name |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) FName Character_Weapon |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Hp=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Attack=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Attack_Speed=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Move_Speed=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Critical=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Critical_Dmg=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Life_Steal=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Stun=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Knockback=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge_Max=0.0f |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite) float Character_Soul_Gauge_Cost=0.0f |
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◆ UPROPERTY() [1/14]
| FPlayerStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [2/14]
| FPlayerStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [3/14]
| FPlayerStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
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pure virtual |
◆ UPROPERTY() [4/14]
| FPlayerStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [5/14]
| FPlayerStatTableRow::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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pure virtual |
◆ UPROPERTY() [6/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
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pure virtual |
◆ UPROPERTY() [7/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [8/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [9/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [10/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [11/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [12/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
| |
|
pure virtual |
◆ UPROPERTY() [13/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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◆ UPROPERTY() [14/14]
| FPlayerStatTableRow::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
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) |
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