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Payback 0.0.1
CK Graduation Project
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#include <ExtendedDatas.h>


추가로 상속된 멤버들 | |
FSkillStrikeBaseData(으)로부터 상속된 Public 속성 | |
| FName | PreparingSectionName = FName("Preparing") |
| FName | HoldingSectionName = FName("Holding") |
| FName | StrikeSectionName = FName("Strike") |
| bool | bIgnorePawnCollisionDuringWarp = true |
| TObjectPtr< UCurveFloat > | StrikeMoveProgressCurve |
| float | StrikeMoveDuration = 0.25f |
| float | HoldingDuration = 0.1f |
| float | StrikeMotionWarpDelay = 0.0f |