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FTask_TurnToTarget 구조체 참조

#include <Task_TurnToTarget.h>

FTask_TurnToTarget에 대한 상속 다이어그램 :
Inheritance graph
FTask_TurnToTarget에 대한 협력 다이어그램:
Collaboration graph

Public 타입

using FInstanceDataType = FTurnToTargetInstanceData
 

Public 멤버 함수

 FTask_TurnToTarget ()=default
 
virtual const UStruct * GetInstanceDataType () const override
 
virtual EStateTreeRunStatus EnterState (FStateTreeExecutionContext &Context, const FStateTreeTransitionResult &Transition) const override
 

멤버 타입정의 문서화

◆ FInstanceDataType

생성자 & 소멸자 문서화

◆ FTask_TurnToTarget()

FTask_TurnToTarget::FTask_TurnToTarget ( )
default

멤버 함수 문서화

◆ EnterState()

EStateTreeRunStatus FTask_TurnToTarget::EnterState ( FStateTreeExecutionContext &  Context,
const FStateTreeTransitionResult &  Transition 
) const
overridevirtual
11{
12 FInstanceDataType& Data = Context.GetInstanceData<FInstanceDataType>(*this);
13
14 if (Data.Actor && Data.TargetActor)
15 {
16 FVector LookAtDirection = Data.TargetActor->GetActorLocation() - Data.Actor->GetActorLocation();
17 LookAtDirection.Z = 0.0f;
18
19 Data.Actor->SetActorRotation(LookAtDirection.Rotation());
20
21 return EStateTreeRunStatus::Succeeded;
22 }
23
24 return EStateTreeRunStatus::Failed;
25}
FTurnToTargetInstanceData FInstanceDataType
Definition Task_TurnToTarget.h:28
TObjectPtr< AActor > TargetActor
Definition Task_TurnToTarget.h:19

◆ GetInstanceDataType()

virtual const UStruct * FTask_TurnToTarget::GetInstanceDataType ( ) const
inlineoverridevirtual
29{ return FInstanceDataType::StaticStruct(); }

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