Payback 0.0.1
CK Graduation Project
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FTurnToTargetInstanceData 구조체 참조

#include <Task_TurnToTarget.h>

FTurnToTargetInstanceData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

TObjectPtr< AActor > Actor = nullptr
 
TObjectPtr< AActor > TargetActor = nullptr
 
uint8 bIsSmoothTurn: 1 = false
 
uint8 bKeepTracking: 1 = false
 
float TurnSpeed = 10.0f
 
float Tolerance = 5.0f
 
TObjectPtr< UCharacterMovementComponentBase > RotationComponent = nullptr
 

멤버 데이터 문서화

◆ Actor

TObjectPtr<AActor> FTurnToTargetInstanceData::Actor = nullptr

◆ bIsSmoothTurn

uint8 FTurnToTargetInstanceData::bIsSmoothTurn

◆ bKeepTracking

uint8 FTurnToTargetInstanceData::bKeepTracking

◆ RotationComponent

TObjectPtr<UCharacterMovementComponentBase> FTurnToTargetInstanceData::RotationComponent = nullptr

◆ TargetActor

TObjectPtr<AActor> FTurnToTargetInstanceData::TargetActor = nullptr

◆ Tolerance

float FTurnToTargetInstanceData::Tolerance = 5.0f

◆ TurnSpeed

float FTurnToTargetInstanceData::TurnSpeed = 10.0f

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: