#include <Task_TurnToTarget.h>
◆ Actor
| TObjectPtr<AActor> FTurnToTargetInstanceData::Actor = nullptr |
◆ bIsSmoothTurn
| uint8 FTurnToTargetInstanceData::bIsSmoothTurn |
◆ bKeepTracking
| uint8 FTurnToTargetInstanceData::bKeepTracking |
◆ RotationComponent
| TObjectPtr<UCharacterMovementComponentBase> FTurnToTargetInstanceData::RotationComponent = nullptr |
◆ TargetActor
| TObjectPtr<AActor> FTurnToTargetInstanceData::TargetActor = nullptr |
◆ Tolerance
| float FTurnToTargetInstanceData::Tolerance = 5.0f |
◆ TurnSpeed
| float FTurnToTargetInstanceData::TurnSpeed = 10.0f |
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