|
Payback 0.0.1
CK Graduation Project
|
#include <WeaponDefinition.h>

Public 속성 | |
| TObjectPtr< UAnimMontage > | KnockDownMontage |
| float | KnockDownDuration = 0.0f |
| float | KnockDownDistance = 300.0f |
| float FWeaponKnockdownData::KnockDownDistance = 300.0f |
| float FWeaponKnockdownData::KnockDownDuration = 0.0f |
| TObjectPtr<UAnimMontage> FWeaponKnockdownData::KnockDownMontage |