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Payback 0.0.1
CK Graduation Project
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#include <WeaponDefinition.h>

Public 속성 | |
| TSubclassOf< UAnimInstance > | WeaponAnimLayerClass |
| TObjectPtr< USkeletalMesh > | WeaponMesh |
| FName | WeaponSocketName = TEXT("Weapon_r_socket") |
| FTransform | WeaponOffset |
| TSubclassOf<UAnimInstance> FWeaponVisualData::WeaponAnimLayerClass |
| TObjectPtr<USkeletalMesh> FWeaponVisualData::WeaponMesh |
| FTransform FWeaponVisualData::WeaponOffset |
| FName FWeaponVisualData::WeaponSocketName = TEXT("Weapon_r_socket") |