◆ FFloatChannel() [1/2]
| UCameraMotionBlender::FFloatChannel::FFloatChannel |
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default |
◆ FFloatChannel() [2/2]
| UCameraMotionBlender::FFloatChannel::FFloatChannel |
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float |
InFrom, |
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float |
InCurrent, |
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float |
InDuration |
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inline |
float Current
Definition CameraMotionBlender.h:54
float From
Definition CameraMotionBlender.h:53
float Duration
Definition CameraMotionBlender.h:56
◆ Advance()
| float UCameraMotionBlender::FFloatChannel::Advance |
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float |
Target, |
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float |
DeltaTime |
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) |
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36{
38 {
41 }
42 else
43 {
45 }
47}
float Elapsed
Definition CameraMotionBlender.h:55
◆ Begin()
| void UCameraMotionBlender::FFloatChannel::Begin |
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float |
InDuration | ) |
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◆ Current
| float UCameraMotionBlender::FFloatChannel::Current = 0.0f |
◆ Duration
| float UCameraMotionBlender::FFloatChannel::Duration = 0.0f |
◆ Elapsed
| float UCameraMotionBlender::FFloatChannel::Elapsed = 0.0f |
◆ From
| float UCameraMotionBlender::FFloatChannel::From = 0.0f |
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