5#include "CoreMinimal.h"
6#include "Components/ActorComponent.h"
7#include "BossPatternComponent.generated.h"
10UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
11class CK_UE_API UBossPatternComponent :
public UActorComponent
16 UBossPatternComponent();
21 FORCEINLINE
bool HasUsedFirstBasicAttack()
const
23 return bHasUsedFirstBasicAttack;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Boss", meta = (AllowPrivateAccess =
"true"))
28 bool bHasUsedFirstBasicAttack = false;
@ MarkFirstBasicAttackUsed
Definition BossPatternComponent.cpp:16
@ ResetPatternState
Definition BossPatternComponent.cpp:11