Payback 0.0.1
CK Graduation Project
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BossPatternComponent.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Components/ActorComponent.h"
7#include "BossPatternComponent.generated.h"
8
9
10UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
11class CK_UE_API UBossPatternComponent : public UActorComponent
12{
13 GENERATED_BODY()
14
15public:
16 UBossPatternComponent();
17
18 void ResetPatternState();
20
21 FORCEINLINE bool HasUsedFirstBasicAttack() const
22 {
23 return bHasUsedFirstBasicAttack;
24 }
25
26protected:
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Boss", meta = (AllowPrivateAccess = "true"))
28 bool bHasUsedFirstBasicAttack = false;
29};
@ MarkFirstBasicAttackUsed
Definition BossPatternComponent.cpp:16
@ ResetPatternState
Definition BossPatternComponent.cpp:11