19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 float Character_Hp = 0.0f;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 float Character_Attack = 0.0f;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 float Character_Attack_Speed = 0.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 float Character_Move_Speed = 0.0f;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 float Character_Critical = 0.0f;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite)
38 float Character_Critical_Dmg = 0.0f;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
41 float Character_Knockback_Resistance = 0.0f;
52 virtual void OnPostDataImport(
const UDataTable* InDataTable,
const FName InRowName, TArray<FString>& OutCollectedImportProblems)
override
58 UPROPERTY(EditAnywhere, BlueprintReadWrite)
61 UPROPERTY(EditAnywhere, BlueprintReadWrite)
64 UPROPERTY(EditAnywhere, BlueprintReadWrite)
67 UPROPERTY(EditAnywhere, BlueprintReadWrite)
68 float Enemy_Hp = 0.0f;
70 UPROPERTY(EditAnywhere, BlueprintReadWrite)
71 float Enemy_Attack = 0.0f;
73 UPROPERTY(EditAnywhere, BlueprintReadWrite)
74 float Enemy_Attack_Speed = 0.0f;
76 UPROPERTY(EditAnywhere, BlueprintReadWrite)
77 float Enemy_Attack_Range = 0.0f;
79 UPROPERTY(EditAnywhere, BlueprintReadWrite)
80 float Enemy_Move_Speed = 0.0f;
82 UPROPERTY(EditAnywhere, BlueprintReadWrite)
83 float Knockback_Resistance = 0.0f;
86 UPROPERTY(EditAnywhere, BlueprintReadWrite)
87 float Enemy_Experience = 0.0f;
90 UPROPERTY(EditAnywhere, BlueprintReadWrite)
91 FName Constellation_ID;
virtual void OnPostDataImport(const UDataTable *InDataTable, const FName InRowName, TArray< FString > &OutCollectedImportProblems) override
Definition StatTable.h:52