14 UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Character_Name;
15 UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Character_Weapon;
16 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Hp = 0.0f;
17 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Attack = 0.0f;
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Attack_Speed = 0.0f;
19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Move_Speed = 0.0f;
20 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Critical = 0.0f;
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Critical_Dmg = 0.0f;
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Life_Steal = 0.0f;
23 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Stun = 0.0f;
24 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Knockback = 0.0f;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Soul_Gauge = 0.0f;
26 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Soul_Gauge_Max = 0.0f;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Character_Soul_Gauge_Cost = 0.0f;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Monster_Name;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite) FName Monster_Type;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Hp = 0.0f;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Attack = 0.0f;
38 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Attack_Speed = 0.0f;
39 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Attack_Range = 0.0f;
40 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Move_Speed = 0.0f;
41 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Vision_Range = 0.0f;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Stun = 0.0f;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Monster_Drop_Soul = 0.0f;