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Payback 0.0.1
CK Graduation Project
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#include <BossAttributeSet.h>


추가로 상속된 멤버들 | |
UEnemyAttributeSet(으)로부터 상속된 Public 멤버 함수 | |
| UEnemyAttributeSet () | |
| virtual void | PreAttributeChange (const FGameplayAttribute &Attribute, float &NewValue) override |
| virtual void | PostGameplayEffectExecute (const FGameplayEffectModCallbackData &Data) override |
| void | InitEnemyStats (float InAttackRange, float InDropSoul) |
| void | InitGroggyStats (float InMaxGroggy, float InGroggyDamageMultiplier) |
| void | ApplyGroggyDamage (float GroggyDamage) |
| FORCEINLINE void | ResetGroggyDepletedState () |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, AttackRange) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, VisionRange) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, DropSoul) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, Groggy) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, MaxGroggy) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, GroggyDamageMultiplier) | |
| ATTRIBUTE_ACCESSORS (UEnemyAttributeSet, MetaGroggyDamage) | |
UBaseAttributeSet(으)로부터 상속된 Public 멤버 함수 | |
| UBaseAttributeSet () | |
| virtual void | PostGameplayEffectExecute (const struct FGameplayEffectModCallbackData &Data) override |
| void | InitBaseStats (float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InKnockbackResistance=0.0f, float InCooldownMultiplier=1.0f) |
| FDamageResultData | GenerateDamageResultData (const struct FGameplayEffectModCallbackData &Data, float LocalDamage, bool bCriticalHit) const |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, Health) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, MaxHealth) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, MoveSpeed) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, Attack) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, AttackSpeed) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, KnockbackResistance) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, Damage) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, DamageIsCritical) | |
| ATTRIBUTE_ACCESSORS (UBaseAttributeSet, CooldownMultiplier) | |
| FORCEINLINE bool | IsOutOfHealth () const |
UEnemyAttributeSet(으)로부터 상속된 Public 속성 | |
| FOnGroggyDepletedDelegate | OnGroggyDepleted |
UBaseAttributeSet(으)로부터 상속된 Public 속성 | |
| FDeathDelegate | OnDeathDelegate |
| FOnDamageTakenDelegate | OnDamageDelegate |
UEnemyAttributeSet(으)로부터 상속된 Protected 속성 | |
| bool | bGroggyDepleted = false |
| FGameplayAttributeData | AttackRange |
| FGameplayAttributeData | VisionRange |
| FGameplayAttributeData | DropSoul |
| FGameplayAttributeData | Groggy |
| FGameplayAttributeData | MaxGroggy |
| FGameplayAttributeData | GroggyDamageMultiplier |
| FGameplayAttributeData | MetaGroggyDamage |
UBaseAttributeSet(으)로부터 상속된 Protected 속성 | |
| bool | bOutOfHealth = false |
| FGameplayAttributeData | Health |
| FGameplayAttributeData | MaxHealth |
| FGameplayAttributeData | MoveSpeed |
| FGameplayAttributeData | Attack |
| FGameplayAttributeData | AttackSpeed |
| FGameplayAttributeData | KnockbackResistance |
| FGameplayAttributeData | CooldownMultiplier |
| FGameplayAttributeData | Damage |
| FGameplayAttributeData | DamageIsCritical |