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UCameraTargetFocusEffect 클래스 참조

#include <CameraTargetFocusEffect.h>

UCameraTargetFocusEffect에 대한 상속 다이어그램 :
Inheritance graph
UCameraTargetFocusEffect에 대한 협력 다이어그램:
Collaboration graph

Public 멤버 함수

virtual UCameraEffectProcessorCreateProcessor (UObject *Outer) const override
 

Public 속성

float RotationDuration = 0.35f
 
FVector FocusOffset = FVector::ZeroVector
 
FRotator RotationOffset = FRotator::ZeroRotator
 
- UCameraEffectSource(으)로부터 상속된 Public 속성
virtual UCameraEffectProcessorCreateProcessor (UObject *Outer) const PURE_VIRTUAL(UCameraEffectSource
 
TObjectPtr< UCameraEffectSectionConditionCondition
 

멤버 함수 문서화

◆ CreateProcessor()

UCameraEffectProcessor * UCameraTargetFocusEffect::CreateProcessor ( UObject *  Outer) const
overridevirtual
10{
11 if (Outer == nullptr)
12 {
13 return nullptr;
14 }
15
16 UCameraTargetFocusProcessor* Processor = NewObject<UCameraTargetFocusProcessor>(Outer);
18 return Processor;
19}
FVector FocusOffset
Definition CameraTargetFocusEffect.h:23
float RotationDuration
Definition CameraTargetFocusEffect.h:20
FRotator RotationOffset
Definition CameraTargetFocusEffect.h:26
Definition CameraTargetFocusProcessor.h:12
void Configure(const FVector &InFocusOffset, const FRotator &InRotationOffset, float InRotationDuration)
Definition CameraTargetFocusProcessor.cpp:12
이 함수 내부에서 호출하는 함수들에 대한 그래프입니다.:

멤버 데이터 문서화

◆ FocusOffset

FVector UCameraTargetFocusEffect::FocusOffset = FVector::ZeroVector

◆ RotationDuration

float UCameraTargetFocusEffect::RotationDuration = 0.35f

◆ RotationOffset

FRotator UCameraTargetFocusEffect::RotationOffset = FRotator::ZeroRotator

이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: