#include <MultiHitProfile.h>
◆ GetFinisherDamageRatio()
| FORCEINLINE float UDA_MultiHitProfile::GetFinisherDamageRatio |
( |
| ) |
const |
|
inline |
float FinisherDamageRatio
Definition MultiHitProfile.h:48
◆ GetNormalDamageRatio()
| FORCEINLINE float UDA_MultiHitProfile::GetNormalDamageRatio |
( |
| ) |
const |
|
inline |
float NormalDamageRatio
Definition MultiHitProfile.h:44
◆ GetPerTargetCooldown()
| FORCEINLINE float UDA_MultiHitProfile::GetPerTargetCooldown |
( |
| ) |
const |
|
inline |
float PerTargetCooldown
Definition MultiHitProfile.h:52
◆ ShouldCauseHitStop()
| FORCEINLINE bool UDA_MultiHitProfile::ShouldCauseHitStop |
( |
const bool |
bIsFinisher | ) |
const |
|
inline |
31 {
34 }
EMultiHitImpactPolicy HitStopPolicy
Definition MultiHitProfile.h:56
◆ ShouldCauseKnockBack()
| FORCEINLINE bool UDA_MultiHitProfile::ShouldCauseKnockBack |
( |
const bool |
bIsFinisher | ) |
const |
|
inline |
36 {
39 }
EMultiHitImpactPolicy KnockbackPolicy
Definition MultiHitProfile.h:60
◆ FinisherDamageRatio
| float UDA_MultiHitProfile::FinisherDamageRatio = 1.5f |
|
protected |
◆ HitStopPolicy
◆ KnockbackPolicy
◆ NormalDamageRatio
| float UDA_MultiHitProfile::NormalDamageRatio = 0.25f |
|
protected |
◆ PerTargetCooldown
| float UDA_MultiHitProfile::PerTargetCooldown = 0.05f |
|
protected |
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