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Payback 0.0.1
CK Graduation Project
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UDamageTextWidget가 질 책임은 NumberWidget을 관리하는 것 . 더 자세히 ...
#include <DamageTextWidget.h>


Public 멤버 함수 | |
| bool | TryPreAllocation (int32 DamageStringLength) |
| void | SetAndShowDamageText (const int32 DamageStringLength, const TArray< UTexture2D * > NumberTextures) |
| FORCEINLINE int32 | GetDamageTextCount () |
| FORCEINLINE float | GetActiveInterval () |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnPoppedFromLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
Protected 멤버 함수 | |
| virtual void | NativeConstruct () override |
| UWrapBoxSlot * | SpawnDamageNumberWidgets (int32 Index, UTexture2D *NumberTexture) |
| void | OnFinishedDamageNumberTextAnimation (UDamageNumberWidget *Widget, EWidgetState AnimState) |
| void | ScheduleDamageNumberSpawns (int32 DamageStringLength, const TArray< UTexture2D * > &NumberTextures) |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| float | ActiveInterval = 0.1f |
| TSubclassOf< UDamageNumberWidget > | DamageNumberWidgetClass |
| TObjectPtr< UWrapBox > | DamageTextureContainer |
| TArray< TObjectPtr< UDamageNumberWidget > > | CachedDamageNumberWidgets |
| int32 | FinishedDamageNumberWidgetCount = 0 |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
UDamageTextWidget가 질 책임은 NumberWidget을 관리하는 것 .
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| void UDamageTextWidget::SetAndShowDamageText | ( | const int32 | DamageStringLength, |
| const TArray< UTexture2D * > | NumberTextures | ||
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| bool UDamageTextWidget::TryPreAllocation | ( | int32 | DamageStringLength | ) |


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