#include <EnemyDespawnCopyPoseAnimInstance.h>
◆ UEnemyDespawnCopyPoseAnimInstance()
| UEnemyDespawnCopyPoseAnimInstance::UEnemyDespawnCopyPoseAnimInstance |
( |
const FObjectInitializer & |
ObjectInitializer | ) |
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explicit |
39 : Super(ObjectInitializer)
40{
41 bUseMultiThreadedAnimationUpdate = false;
42}
◆ CreateAnimInstanceProxy()
| FAnimInstanceProxy * UEnemyDespawnCopyPoseAnimInstance::CreateAnimInstanceProxy |
( |
| ) |
|
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overrideprotectedvirtual |
46{
48}
Definition EnemyDespawnCopyPoseAnimInstance.h:14
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