#include <LevelRuleData.h>
◆ GetNiagaraCachingFlowDefinition()
26{
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TObjectPtr< UNiagaraCachingFlowDefinition > NiagaraCachingFlowDefinition
Definition LevelRuleData.h:45
◆ GetPlayerDeathFlowDefinition()
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TObjectPtr< UPlayerDeathFlowDefinition > PlayerDeathFlowDefinition
Definition LevelRuleData.h:39
◆ GetPlayerSpawnFlowDefinition()
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TObjectPtr< UPlayerSpawnFlowDefinition > PlayerSpawnFlowDefinition
Definition LevelRuleData.h:42
◆ GetStoryboardDefinition()
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TObjectPtr< UStoryboardDefinition > StoryboardDefinition
Definition LevelRuleData.h:36
◆ NiagaraCachingFlowDefinition
◆ PlayerDeathFlowDefinition
◆ PlayerSpawnFlowDefinition
◆ StoryboardDefinition
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