#include <LevelStreamingData.h>
◆ ULevelStreamingData()
| ULevelStreamingData::ULevelStreamingData |
( |
| ) |
|
◆ CreateEffects()
25{
26 TArray<ULevelStreamingEffect*> Result;
27
29 {
30 ensureMsgf(EffectClass, TEXT("CreateEffects에서 ULevelStreamingEffect가 Nullptr임."));
33 Result.Add(Effect);
34 }
35
36 return Result;
37}
TArray< TSubclassOf< ULevelStreamingEffect > > LevelStreamingEffects
Definition LevelStreamingData.h:53
Definition LevelStreamingEffect.h:18
virtual void InitEffect()
Definition LevelStreamingEffect.cpp:7
◆ CreatePlayerPlacer()
19{
20 return NewObject<ULevelPlayerPlacer>(Outer,
PlayerPlacer);
21}
TSubclassOf< ULevelPlayerPlacer > PlayerPlacer
Definition LevelStreamingData.h:47
◆ GetPrimaryAssetId()
| FPrimaryAssetId ULevelStreamingData::GetPrimaryAssetId |
( |
| ) |
const |
|
overridevirtual |
13{
14 return FPrimaryAssetId(FPrimaryAssetType(TEXT("LevelStreamingData")), GetFName());
15}
◆ Description
| FText ULevelStreamingData::Description |
◆ FakeLoadingTime
| float ULevelStreamingData::FakeLoadingTime = 2.0f |
◆ LevelRule
◆ LevelStreamingEffects
◆ PlayerPlacer
◆ SubTitle
| FText ULevelStreamingData::SubTitle |
◆ TargetLevel
| FPrimaryAssetId ULevelStreamingData::TargetLevel |
◆ Title
| FText ULevelStreamingData::Title |
◆ UsingBundlesTag
| TArray<FGameplayTag> ULevelStreamingData::UsingBundlesTag |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: