#include <SettingFieldWidget.h>
◆ OnDropdownSelectionChanged()
| void USettingDropdownFieldWidget::OnDropdownSelectionChanged |
( |
FName |
SelectedItem, |
|
|
ESelectInfo::Type |
SelectionType |
|
) |
| |
|
protected |
167{
169 {
170 Settings->SelectedKey = SelectedItem;
172 }
173 else
174 {
176 }
177}
#define LOG_ERROR(Category, Format,...)
Definition CK_UE.h:40
#define NAMEOF_VAR(Expr)
Definition CK_UE.h:34
#define NAMEOF(Type)
Definition CK_UE.h:30
Definition UserGameSettings.h:266
◆ SetSettingValueRef()
| void USettingDropdownFieldWidget::SetSettingValueRef |
( |
FSettingsBase & |
Settings | ) |
|
|
overridevirtual |
USettingFieldWidget(으)로부터 재구현되었습니다.
138{
139 Super::SetSettingValueRef(Settings);
140
143
146
149
150 for (const TPair<FName, FInstancedStruct>& DropdownOption : DropdownSettings->DropdownOptions)
151 {
153 }
154
156
158 {
160 }
161
163}
TMap< FName, FInstancedStruct > DropdownOptions
Definition UserGameSettings.h:290
FName GetSelectionKey() const
Definition UserGameSettings.cpp:438
◆ DropdownBox
| TObjectPtr<UComboBoxKey> USettingDropdownFieldWidget::DropdownBox |
|
protected |
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