#include <SettingFieldWidget.h>
◆ GetSettingsBase()
| FORCEINLINE FSettingsBase * USettingFieldWidget::GetSettingsBase |
( |
| ) |
const |
|
inline |
◆ SetSettingValueRef() [1/2]
◆ SetSettingValueRef() [2/2]
| void USettingFieldWidget::SetSettingValueRef |
( |
FSettingsBase & |
Settings | ) |
|
|
virtual |
◆ TryApplyGameSettings()
| void USettingFieldWidget::TryApplyGameSettings |
( |
const FSettingsBase * |
Settings | ) |
const |
|
protected |
31{
33 check(DataSubsystem);
34
36 {
37 return;
38 }
39
41 if (RuntimeSettings == nullptr)
42 {
43 LOG_ERROR(LogCK,
"OwningSettings가 nullptr입니다.");
44 return;
45 }
46
49
51 {
52 return;
53 }
54
56}
#define LOG_ERROR(Category, Format,...)
Definition CK_UE.h:40
#define LOG_WARNING(Category, Format,...)
Definition CK_UE.h:39
Definition UserGameSettings.h:362
Definition UserSettingSubsystem.h:17
bool SaveUserGameSettingsSaveGame() const
Definition UserSettingSubsystem.cpp:115
void ApplyUserGameSettingsToSaveGame(const UUserGameSettings *RuntimeSettings=nullptr) const
Definition UserSettingSubsystem.cpp:129
void ApplyUserGameSettingsToCurrentGame(const UUserGameSettings *RuntimeSettings=nullptr) const
Definition UserSettingSubsystem.cpp:154
bool bAllowImmediateApply
Definition UserGameSettings.h:205
◆ BackgroundImage
| TObjectPtr<UImage> USettingFieldWidget::BackgroundImage |
|
protected |
◆ OwningSettings
◆ SettingsBase
◆ SettingType
◆ TextBlock
| TObjectPtr<UTextBlock> USettingFieldWidget::TextBlock |
|
protected |
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