#include <AnimNotify_PlayCameraEffect.h>
◆ CheckCondition()
| bool FCameraEffectConditionTarget::CheckCondition |
( |
const ACharacterBase * |
CharacterBase | ) |
const |
|
overridevirtual |
FCameraEffectCondition(으)로부터 재구현되었습니다.
127{
128 if (CharacterBase ==
nullptr ||
TargetClass ==
nullptr || CharacterBase->GetWorld() ==
nullptr)
129 {
130 return false;
131 }
132
133 const APlayerController* PC = CharacterBase->GetWorld()->GetFirstPlayerController();
134
135 if (PC == nullptr)
136 {
137 return false;
138 }
139
141
144
145 if (TargetActor == nullptr)
146 {
147 return false;
148 }
149
151}
Definition MainPlayerCharacter.h:39
UCameraTargetingComponent * GetPlayerTargetingComponent() const
Definition MainPlayerCharacter.cpp:937
Definition TargetableInterface.h:20
static AActor * AsActor(ITargetableInterface *Interface)
Definition TargetableInterface.cpp:24
TSubclassOf< AActor > TargetClass
Definition AnimNotify_PlayCameraEffect.h:92
◆ TargetClass
| TSubclassOf<AActor> FCameraEffectConditionTarget::TargetClass |
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