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FEnemyDespawnCopyPoseAnimInstanceProxy 구조체 참조

#include <EnemyDespawnCopyPoseAnimInstance.h>

FEnemyDespawnCopyPoseAnimInstanceProxy에 대한 상속 다이어그램 :
Inheritance graph
FEnemyDespawnCopyPoseAnimInstanceProxy에 대한 협력 다이어그램:
Collaboration graph

Public 멤버 함수

 FEnemyDespawnCopyPoseAnimInstanceProxy ()=default
 
 FEnemyDespawnCopyPoseAnimInstanceProxy (UAnimInstance *InAnimInstance)
 

Protected 멤버 함수

virtual void Initialize (UAnimInstance *InAnimInstance) override
 
virtual void PreUpdate (UAnimInstance *InAnimInstance, float DeltaSeconds) override
 
virtual void UpdateAnimationNode (const FAnimationUpdateContext &InContext) override
 
virtual bool Evaluate (FPoseContext &Output) override
 

Private 속성

FAnimNode_CopyPoseFromMesh CopyPoseFromMesh
 

생성자 & 소멸자 문서화

◆ FEnemyDespawnCopyPoseAnimInstanceProxy() [1/2]

FEnemyDespawnCopyPoseAnimInstanceProxy::FEnemyDespawnCopyPoseAnimInstanceProxy ( )
default

◆ FEnemyDespawnCopyPoseAnimInstanceProxy() [2/2]

FEnemyDespawnCopyPoseAnimInstanceProxy::FEnemyDespawnCopyPoseAnimInstanceProxy ( UAnimInstance *  InAnimInstance)
inlineexplicit
19{ }

멤버 함수 문서화

◆ Evaluate()

bool FEnemyDespawnCopyPoseAnimInstanceProxy::Evaluate ( FPoseContext &  Output)
overrideprotectedvirtual
33{
34 CopyPoseFromMesh.Evaluate_AnyThread(Output);
35 return true;
36}
FAnimNode_CopyPoseFromMesh CopyPoseFromMesh
Definition EnemyDespawnCopyPoseAnimInstance.h:28

◆ Initialize()

void FEnemyDespawnCopyPoseAnimInstanceProxy::Initialize ( UAnimInstance *  InAnimInstance)
overrideprotectedvirtual
8{
9 FAnimInstanceProxy::Initialize(InAnimInstance);
10
11 FAnimationInitializeContext InitContext(this);
12 CopyPoseFromMesh.bUseAttachedParent = true;
13 CopyPoseFromMesh.bCopyCurves = true;
14 CopyPoseFromMesh.Initialize_AnyThread(InitContext);
15}

◆ PreUpdate()

void FEnemyDespawnCopyPoseAnimInstanceProxy::PreUpdate ( UAnimInstance *  InAnimInstance,
float  DeltaSeconds 
)
overrideprotectedvirtual
19{
20 FAnimInstanceProxy::PreUpdate(InAnimInstance, DeltaSeconds);
21 CopyPoseFromMesh.PreUpdate(InAnimInstance);
22}

◆ UpdateAnimationNode()

void FEnemyDespawnCopyPoseAnimInstanceProxy::UpdateAnimationNode ( const FAnimationUpdateContext &  InContext)
overrideprotectedvirtual
26{
27 UpdateCounter.Increment();
28 CopyPoseFromMesh.Update_AnyThread(InContext);
29}

멤버 데이터 문서화

◆ CopyPoseFromMesh

FAnimNode_CopyPoseFromMesh FEnemyDespawnCopyPoseAnimInstanceProxy::CopyPoseFromMesh
private

이 구조체에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: