234{
236
238 {
239 return;
240 }
241
243
245 if (!StatRow)
246 {
247 return;
248 }
249
250 if (!PlayerAttributeSet)
251 {
252 return;
253 }
254
255
257 StatRow->Character_Hp,
258 StatRow->Character_Move_Speed,
259 StatRow->Character_Attack,
260 StatRow->Character_Attack_Speed,
261 StatRow->Character_Stun
262 );
263
264
266 StatRow->Character_Critical,
267 StatRow->Character_Critical_Dmg,
268 StatRow->Character_Life_Steal,
269 StatRow->Character_Knockback,
270 StatRow->Character_Soul_Gauge,
271 StatRow->Character_Soul_Gauge_Max,
272 StatRow->Character_Soul_Gauge_Cost
273 );
274}
Definition CK_PlayerState.h:16
FORCEINLINE class UPlayerAttributeSet * GetPlayerAttributeSet() const
Definition CK_PlayerState.h:23
void InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InStunDuration)
Definition BaseAttributeSet.cpp:21
Definition PlayerAttributeSet.h:11
void InitPlayerStats(float InCritical, float InCriticalDmg, float InLifeSteal, float InKnockback, float InSoulGauge, float InSoulGaugeMax, float InSoulGaugeCost)
Definition PlayerAttributeSet.cpp:17
Definition StatTable.h:12