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| virtual void | EndAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override |
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| | UGA_EnemyAttack () |
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| virtual void | ActivateAbility (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override final |
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| virtual const FGameplayTagContainer * | GetCooldownTags () const override |
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| virtual void | ApplyCooldown (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override |
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| virtual void | OnGiveAbility (const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override |
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| | UGA_Base () |
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| virtual void | ApplyCombatData () override |
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| virtual bool | PrepareAttack () override |
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| virtual TOptional< FTransform > | GetTraceTransformForHitCheck () const override |
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| void | OnLoopStart (FGameplayEventData PayLoad) |
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| void | OnLoopFinished () |
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| void | OverrideTraceTransform () |
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| TOptional< FTransform > | BuildTraceTransform () const |
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| float | GetWarningRadius () const |
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| void | StartWarningDecal () |
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| void | StopWarningDecal () |
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| virtual bool | ShouldSetupHitCheck () const |
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| bool | BeginAttackRotationLock () |
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| void | EndAttackRotationLock () |
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| void | SendStateTreeTag (const FGameplayTag &EventTag) const |
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| void | SetupHitCheckListener () |
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| void | OnHitCheckStart (FGameplayEventData Payload) |
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| void | OnHitCheckEnd (FGameplayEventData Payload) |
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| void | OnTraceResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
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| void | OnFinisherResultCallback (const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex) |
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| void | ApplyEffectsToSelf (const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) |
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| FCombatHitPayload | BuildCombatHitPayload (const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback) |
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| TArray< FGameplayEffectSpecHandle > | BuildCombatEffectSpecs (const FCombatHitData &HitData, float DamageMultiplier) |
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| FGameplayEffectSpecHandle | BuildEffectSpec (const FCombatEffectData &EffectData, float CombatDataLevel) |
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| void | PlayCombatHitAudio (const FVector &HitLocation) |
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| void | CacheAudioTagComponents () |
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| const FKnockbackData * | FindKnockbackData (const FCombatHitData &HitData) const |
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| void | NotifyCameraHitConfirmed () const |
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| float | GetAttackSpeedRate () const |
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| void | UpdateAttackWarpTargetForRange (FName WarpTargetName=FName("Target")) |
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| void | UpdateAttackWarpTargetForRange (FName WarpTargetName, ITargetableInterface *Target) |
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| UCharacterMotionWarpingComponentBase * | GetMotionWarpingComponent () const |
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| void | SetupCancelableListener () |
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| void | OnCancelableInputDetected (FGameplayEventData Payload) |
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| virtual void | HandleCancelable (FGameplayEventData Payload) |
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| virtual void | OnAbilityMontageCompleted () |
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| virtual void | OnAbilityMontageInterrupted () |
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| virtual void | OnAbilityMontageCancellable () |
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