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0.0.1
CK Graduation Project
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CK_UE → Data 관계
Source/CK_UE의 파일
Source/CK_UE/Data의 파일 포함
Animation
/
AnimNotify
/
AnimNotify_PlayAudioTag.cpp
Audio
/
AudioData.h
GAS
/
GA
/
AT
/
AT_RotateToTargetForDuration.cpp
Combat
/
ExtendedDatas.h
GAS
/
GA
/
AT
/
AT_Trace.cpp
Combat
/
CombatDataBase.h
Component
/
Camera
/
CameraBehaviorComponent.cpp
Settings
/
GlobalUserSettingsRuntime.h
Component
/
Camera
/
CameraBehaviorComponent.h
Settings
/
GlobalUserSettingsRuntime.h
CK_BPFunctionLibrary.cpp
Asset
/
DataAssetManager.h
CK_BPFunctionLibrary.cpp
Stage
/
StageDictionary.h
CK_BPFunctionLibrary.cpp
Stage
/
StoryboardDefinition.h
CK_BPFunctionLibrary.h
Level
/
LevelStreamingData.h
CK_BPFunctionLibrary.h
Stage
/
StageDictionary.h
Data
/
Asset
/
DataAssetManager.h
Asset
/
LoadJob
/
DataAssetJobManager.h
GAS
/
GA
/
Enemy
/
Boss
/
GA_BossSectionPattern.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
Enemy
/
Boss
/
GA_BossSectionPattern.h
Combat
/
ExtendedDatas.h
Component
/
Character
/
KnockbackComponent.h
Combat
/
KnockbackData.h
Component
/
Combat
/
TargetingComponent.cpp
Weapon
/
WeaponDefinition.h
GAS
/
Combat
/
CombatHitProcessor.h
Combat
/
CombatHitPayload.h
Constellation
/
ConstellationBase.h
Constellation
/
ConstellationData.h
Constellation
/
ConstellationFactory.cpp
Bundle
/
DataBundleRegistry.h
Constellation
/
ConstellationFactory.cpp
Stage
/
StageManifest.h
Component
/
Decal
/
PatternWarningDecalActor.cpp
Combat
/
PatternWarningDecalData.h
DeveloperSettings
/
SituationSettings.h
UI
/
UIContext.h
DeveloperSettings
/
UserGameSettings.cpp
Settings
/
GlobalUserSettingsRuntime.h
DeveloperSettings
/
UserGameSettings.h
Settings
/
EUserGameSettingHeader.h
Level
/
Effect
/
LSE_FadeScreen.cpp
UI
/
UILayer.h
Level
/
Effect
/
LSE_FadeScreen.h
UI
/
UIContext.h
Level
/
Effect
/
LSE_PlayCutscene.cpp
Bundle
/
DataBundleRegistry.h
Level
/
Effect
/
LSE_PlayCutscene.cpp
Stage
/
StageManifest.h
Level
/
Effect
/
LSE_PlayCutscene.cpp
UI
/
UILayer.h
Level
/
Effect
/
LSE_PlayCutscene.h
UI
/
UIContext.h
Character
/
Enemy
/
BossCharacter.cpp
CharacterControlData.h
Character
/
Enemy
/
EnemyCharacter.cpp
CharacterControlData.h
Character
/
Enemy
/
EnemyCharacterBase.cpp
CharacterControlData.h
Character
/
Enemy
/
EnemyCharacterBase.cpp
Flow
/
Enemy
/
EnemyDespawnDefinition.h
Character
/
Enemy
/
EnemyCharacterBase.cpp
Flow
/
Enemy
/
EnemySpawnDefinition.h
Component
/
Enemy
/
EnemyGroggyComponent.cpp
CharacterControlData.h
Component
/
Enemy
/
EnemyRetreatComponent.cpp
CharacterControlData.h
Component
/
Enemy
/
EnemyStrafeComponent.cpp
CharacterControlData.h
GAS
/
GA
/
Enemy
/
GA_EnemyAttack.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
Enemy
/
GA_EnemyAttack.cpp
Combat
/
ExtendedDatas.h
GAS
/
GA
/
Enemy
/
GA_EnemyDashAttack.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
Enemy
/
GA_EnemyDashAttack.h
Combat
/
ExtendedDatas.h
GAS
/
GA
/
Enemy
/
GA_EnemyRangedAttack.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
Enemy
/
GA_EnemyRangedAttack.cpp
Combat
/
CombatHitPayload.h
GAS
/
GA
/
Enemy
/
GA_EnemyRangedAttack.h
Combat
/
ExtendedDatas.h
Character
/
Enemy
/
ST
/
Evaluator
/
Evaluator_EnemyData.cpp
CharacterControlData.h
GAS
/
GA
/
GA_Attack.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_Attack.cpp
Combat
/
ExtendedDatas.h
GAS
/
GA
/
GA_CombatBase.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_CombatBase.cpp
Combat
/
CombatHitPayload.h
GAS
/
GA
/
GA_CombatBase.cpp
Weapon
/
WeaponDefinition.h
GAS
/
GA
/
GA_CombatBase.cpp
Combat
/
MultiHitProfile.h
GAS
/
GA
/
GA_SkillBase.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_SkillBase.cpp
Weapon
/
WeaponDefinition.h
GAS
/
GA
/
GA_SkillBase.h
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_SkillBase.h
Combat
/
ExtendedDatas.h
GAS
/
GA
/
GA_Skill
/
GA_Skill_Charge.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_Skill
/
GA_Skill_StarFall.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_Skill
/
GA_Skill_StarField.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_Skill
/
GA_Skill_Strike.cpp
Combat
/
CombatDataBase.h
GAS
/
GA
/
GA_Skill
/
GA_Skill_StrikeBase.cpp
Combat
/
CombatDataBase.h
Subsystem
/
GameInstance
/
GlobalAudioSubsystem.h
Audio
/
AudioData.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.cpp
Flow
/
Game
/
NiagaraCachingFlowDefinition.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.cpp
Level
/
LevelRuleData.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.cpp
Level
/
LevelStreamingData.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.cpp
Stage
/
StageDictionary.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.h
Bundle
/
DataBundleRegistry.h
Subsystem
/
GameInstance
/
LevelStreamingSubsystem.h
Level
/
LevelStreamingData.h
Subsystem
/
GameInstance
/
UIManagementSubsystem.cpp
UI
/
UILayer.h
Subsystem
/
GameInstance
/
UIManagementSubsystem.h
UI
/
UIContext.h
Subsystem
/
GameInstance
/
UserSettingSubsystem.cpp
Settings
/
EUserGameSettingHeader.h
Subsystem
/
GameInstance
/
UserSettingSubsystem.h
Settings
/
EUserGameSettingHeader.h
Subsystem
/
GameInstance
/
UserSettingSubsystem.h
Settings
/
UserGameSettingsSaveGame.h
Data
/
Level
/
LevelRuleData.h
UI
/
UIContext.h
Data
/
Level
/
LevelStreamingData.cpp
Flow
/
Game
/
NiagaraCachingFlowDefinition.h
UI
/
Popup
/
Option
/
OptionSideButton.h
Settings
/
EUserGameSettingHeader.h
UI
/
Popup
/
Option
/
SettingFieldWidget.h
Settings
/
EUserGameSettingHeader.h
UI
/
Popup
/
Option
/
TitleOptionPopupWidget.h
Settings
/
EUserGameSettingHeader.h
Character
/
Player
/
MainPlayerCharacter.cpp
Weapon
/
WeaponDefinition.h
Character
/
Player
/
MainPlayerCharacter.cpp
Settings
/
GlobalUserSettingsRuntime.h
Character
/
Player
/
MainPlayerCharacter.h
CharacterControlData.h
Data
/
Flow
/
Player
/
PlayerDeathFlowDefinition.h
UI
/
UIContext.h
Data
/
Flow
/
Player
/
PlayerSpawnFlowDefinition.h
UI
/
UIContext.h
GAS
/
GA
/
Player
/
GA_KnockDown.cpp
Weapon
/
WeaponDefinition.h
Subsystem
/
Player
/
PlayerManagementSubsystem.cpp
Level
/
LevelRuleData.h
Subsystem
/
Player
/
PlayerManagementSubsystem.cpp
Level
/
LevelStreamingData.h
Subsystem
/
Player
/
PlayerManagementSubsystem.cpp
Flow
/
Player
/
PlayerDeathFlowDefinition.h
Subsystem
/
Player
/
PlayerManagementSubsystem.cpp
Flow
/
Player
/
PlayerSpawnFlowDefinition.h
Subsystem
/
Player
/
PlayerManagementSubsystem.cpp
Stage
/
StageDictionary.h
Character
/
Player
/
PlayerState
/
MainPlayerState.cpp
Bundle
/
DataBundleRegistry.h
Character
/
Player
/
PlayerState
/
MainPlayerState.cpp
Stage
/
StageManifest.h
UI
/
Popup
/
GameOverPopupWidget.cpp
Level
/
LevelStreamingData.h
Projectile
/
DamagedProjectile.h
Combat
/
CombatHitPayload.h
Projectile
/
ExplosiveProjectile.h
Combat
/
PatternWarningDecalData.h
Level
/
Event
/
Signalable
/
EncounterField.cpp
Bundle
/
DataBundleRegistry.h
Level
/
Event
/
Signalable
/
EncounterField.cpp
Stage
/
StageManifest.h
Situation
/
SituationBase.h
Situation
/
SituationBuffData.h
Component
/
Spawn
/
EnemySpawnDirectorSystemComponent.cpp
MonsterDictionary.h
Component
/
Spawn
/
EnemySpawnDirectorSystemComponent.cpp
SpawnPatternDictionary.h
Component
/
Spawn
/
EnemySpawnDirectorSystemComponent.cpp
Stage
/
StageManifest.h
Component
/
Spawn
/
EnemySpawnDirectorSystemComponent.h
Stage
/
StageManifest.h
Data
/
Stage
/
StageDictionary.h
Level
/
LevelStreamingData.h
Level
/
Stage
/
StageFlowDefinition.cpp
Stage
/
StageDictionary.h
Level
/
Stage
/
StageFlowDefinition.cpp
Bundle
/
DataBundleRegistry.h
Level
/
Stage
/
StageFlowDefinition.h
Stage
/
StageManifest.h
GAS
/
GA
/
TA
/
TA_Trace.cpp
Combat
/
MultiHitProfile.h
UI
/
HUD
/
Toast
/
ToastWidgetBase.cpp
Bundle
/
DataBundleRegistry.h
UI
/
HUD
/
Toast
/
ToastWidgetBase.cpp
Stage
/
StageManifest.h
UI
/
Popup
/
Tutorial
/
TutorialPopupWidget.cpp
Bundle
/
DataBundleRegistry.h
UI
/
Popup
/
Tutorial
/
TutorialPopupWidget.cpp
Stage
/
StageManifest.h
TypeTween
/
HitMeshPulseTween.h
CharacterControlData.h
Component
/
UI
/
GASHUDWidgetComponent.h
UI
/
UIContext.h
UI
/
UserWidgetBase.cpp
UI
/
UILayer.h
Component
/
Weapon
/
WeaponLoadoutComponent.cpp
Audio
/
AudioData.h
Component
/
Weapon
/
WeaponLoadoutComponent.cpp
Weapon
/
WeaponDefinition.h
Subsystem
/
World
/
SituationManagementSubsystem.cpp
Bundle
/
DataBundleRegistry.h
Subsystem
/
World
/
SituationManagementSubsystem.cpp
Situation
/
SituationBuffData.h
Subsystem
/
World
/
SituationManagementSubsystem.cpp
Stage
/
StageManifest.h
Subsystem
/
World
/
StageManagementSubsystem.cpp
Bundle
/
DataBundleRegistry.h
Subsystem
/
World
/
StageManagementSubsystem.cpp
Level
/
LevelRuleData.h
Subsystem
/
World
/
StageManagementSubsystem.cpp
Level
/
LevelStreamingData.h
Subsystem
/
World
/
StageManagementSubsystem.cpp
Stage
/
StageDictionary.h
Subsystem
/
World
/
StageManagementSubsystem.cpp
Stage
/
StoryboardDefinition.h
Subsystem
/
World
/
StageManagementSubsystem.h
Stage
/
StageManifest.h
Subsystem
/
World
/
StreamingSubsystem.cpp
Bundle
/
DataBundleRegistry.h
Subsystem
/
World
/
StreamingSubsystem.cpp
Stage
/
StageManifest.h
Source
CK_UE
다음에 의해 생성됨 :
1.9.8