#include <StatTable.h>
◆ Character_Attack
| float FPlayerStatTableRow::Character_Attack = 0.0f |
◆ Character_Attack_Speed
| float FPlayerStatTableRow::Character_Attack_Speed = 0.0f |
◆ Character_Critical
| float FPlayerStatTableRow::Character_Critical = 0.0f |
◆ Character_Critical_Dmg
| float FPlayerStatTableRow::Character_Critical_Dmg = 0.0f |
◆ Character_Hp
| float FPlayerStatTableRow::Character_Hp = 0.0f |
◆ Character_Knockback_Resistance
| float FPlayerStatTableRow::Character_Knockback_Resistance = 0.0f |
◆ Character_Move_Speed
| float FPlayerStatTableRow::Character_Move_Speed = 0.0f |
◆ Character_Name
| FName FPlayerStatTableRow::Character_Name |
이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: