Payback
0.0.1
CK Graduation Project
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클래스 목록
다음은 클래스, 구조체, 공용체 그리고 인터페이스들입니다. (간략한 설명만을 보여줍니다) :
[상세 단계
1
2
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C
ABossCharacter
C
ABoxShapeProjectile
C
ACameraEffector
C
ACapsuleShapeProjectile
C
ACharacterBase
C
ACheckPoint
C
ADamagedProjectile
C
AEncounterField
C
AEnemyCharacter
C
AEnemyCharacterBase
C
AEnemyController
C
AEventGate
C
AExplosiveProjectile
C
AGameCameraManager
C
AInteractableActor
C
AMainPlayerCharacter
C
AMainPlayerController
C
AMainPlayerState
C
APatternWarningDecalActor
C
AProjectileBase
C
ASectionGate
C
ASpawnHub
C
ASphereShapeProjectile
C
ATA_CapsuleOverlap
C
ATA_SphereSweep
C
ATA_Trace
C
ATA_WeaponSphereTrace
C
ATargetableWeapon
C
AUStageFlowDefinition
C
AWeaponProjectile
C
CK_UE
C
ConstellationFactory
C
FActivateAbilityInstanceData
C
FActiveEnemySpawnJob
C
FActiveToastWidgetEntry
C
FAttackComboData
C
FAudioTagData
C
FAudioTagMapData
C
FAudioVolumeSettingProcessor
C
FBlueMaterial
C
FBossExtendedData
C
FBossSectionPatternData
C
FBossTargetInstanceData
C
FCameraBehaviorValues
C
FCameraBlurEffectSettings
C
FCameraEffect
C
FCameraEffectCondition
C
FCameraEffectConditionGamePlayTag
C
FCameraEffectConditionTarget
C
FCameraShakeSelector
C
FCanActivateAbilityByTagInstanceData
C
FCharacterExtendedDataBase
C
FChargePhaseTableRow
C
FCombatDebug
C
FCombatEffectData
C
FCombatExtendedData
C
FCombatHitApplyResult
C
FCombatHitData
C
FCombatHitPayload
C
FCombatHitProcessor
C
FCombatTokenDataInstanceData
C
FCondition_CanActivateAbilityByTag
C
FCondition_HasGASTag
C
FCondition_HasLineOfSight
C
FConstellationChatEntry
C
FConstellationData
C
FConstellationEntry
C
FConstellationHandle
C
FConstellationWeaponMagnitude
C
FDamageResultData
C
FDamageStatics
C
FDataAssetJobManager
C
FDataAssetLoadJob
C
FDetectPlayerInstanceData
C
FDropdownSettingFloatOption
C
FDropdownSettingIntOption
C
FDropdownSettingIntPairOption
C
FDropdownSettings
C
FDropdownSettingsOptionBase
C
FDropdownSettingUClassOption
C
FDT_BuffTable
C
FDT_ConstellationTable
C
FDT_LevelTable
C
FDT_PortraitTable
C
FDT_ScenarioCutsceneTable
C
FDT_SectionTable
C
FDT_SituationTable
C
FDT_SpawnTable
C
FDT_ToastMessageTable
C
FDT_TutorialTable
C
FDT_WaveTable
C
FEffectChainExecutor
레벨 스트리밍 이펙트 체인의 순차 실행을 담당합니다
C
FEnemyAICombatTableRow
C
FEnemyAIRetreatTableRow
C
FEnemyAIStrafeTableRow
C
FEnemyAttackTokenCandidate
C
FEnemyAttackTokenHistory
C
FEnemyAttackTokenTaskInstanceData
C
FEnemyDashAttackData
C
FEnemyDataInstanceData
C
FEnemyDespawnCopyPoseAnimInstanceProxy
C
FEnemyExtendedData
C
FEnemyGroggyTableRow
C
FEnemyRangedAttackData
C
FEnemyStatTableRow
C
FEvaluator_BossTargetData
C
FEvaluator_CombatTokenData
C
FEvaluator_DetectPlayer
C
FEvaluator_EnemyData
C
FEvaluator_RetreatData
C
FEvaluator_StrafeData
C
FFrameRateLimitSettingProcessor
C
FGameDataAssetList
GameDataMap의 TMap Value 래퍼 구조체
C
FGlobalUserSettingsRuntime
C
FGrantedHandles
C
FGroggyTaskInstanceData
C
FHasGASTagInstanceData
C
FHasLineOfSightInstanceData
C
FHitMeshPulseData
C
FHitMeshPulseTween
C
FInvertYAxisSettingProcessor
C
FKnockbackData
C
FLevelStreamingContext
C
FLevelStreamingStateMachine
C
FMaterialOpacityTransition
C
FMaterialSlotOverride
C
FMaterialSlotOverrideByIndex
C
FMaterialSlotOverrideWhole
C
FMinMaxSliderSettings
C
FMonsterDataCollection
C
FMontageArrayData
C
FMontageMapData
C
FMouseXSensitivitySettingProcessor
C
FMouseYSensitivitySettingProcessor
C
FMultiHitData
C
FMultiHitTargetState
C
FObjectPool
C
FPatternLineWarningDecalSettings
C
FPatternWarningDecalBaseSettings
C
FPatternWarningDecalSettings
C
FPendingPoolWarmup
C
FPendingToastWidgetEntry
C
FPlayerExtendedData
C
FPlayerStatTableRow
C
FPoolSettings
C
FProjectileContainer
C
FProjectilePathResult
C
FProjectilePathSelector
C
FResolutionSettingProcessor
C
FRetreatDataInstanceData
C
FSectionConditionInfo
C
FSectionData
C
FSetFocusInstanceData
C
FSettingProcessor
C
FSettingsBase
C
FSettingValue
C
FSettingValueBool
C
FSettingValueFloat
C
FSettingValueInt
C
FSettingValueString
C
FSingleHitData
C
FSingleMontageData
C
FSituationBuffData
C
FSkillChargeDatas
C
FSkillDatas
C
FSkillStarFallData
C
FSkillStarFieldData
C
FSkillStrikeBaseData
C
FSkillStrikeData
C
FSoundDataExtension
C
FSoundPlaybackData
C
FSpawnerContainer
C
FStageData
C
FStageEventContext
C
FStageManagementHandle
C
FStageManifestHandle
C
FStageProgressState
C
FStoryboardEntry
C
FStrafeDataInstanceData
C
FStrafeInstanceData
C
FTargetRotationSettings
C
FTargetSelectionResult
C
FTask_ActivateAbility
C
FTask_ApplyGE
C
FTask_ApplyGE_Data
C
FTask_EnemyAttackToken
C
FTask_Groggy
C
FTask_Retreat
C
FTask_Retreat_Data
C
FTask_SetFocus
C
FTask_Strafe
C
FTask_TurnToTarget
C
FTask_UpdateBossPatternState
C
FTickableActionContext
C
FToggleSettings
C
FTurnToTargetInstanceData
C
FUIContext
C
FUILayerConfig
C
FUpdateBossPatternStateInstanceData
C
FVSyncSettingProcessor
C
FWaveDataCollection
C
FWaveSpawnData
C
FWaveSpawnEntry
C
FWeaponAbilityData
C
FWeaponBlackholeActionContext
C
FWeaponChangeData
C
FWeaponKnockdownData
C
FWeaponRequestImpactResult
C
FWeaponTableRow
C
FWeaponVisualData
C
FWindowModeSettingProcessor
C
IAbilityBasedWidgetInterface
C
IAttackableInterface
C
ICameraBehaviorInterface
C
IChargeInterface
C
IConstellationInterface
C
IDataAssetBundle
C
IGroggyableInterface
C
IInteractableInterface
C
ILevelEventListenerInterface
C
ILevelLoadingInterface
C
ILevelPostLoadInterface
C
ILevelPreLoadInterface
C
IMarkerWidgetInterface
C
IObjectPoolingInterface
C
ISpawnSystemInterface
C
IStageEventListenerInterface
C
IStreamingEventListenerInterface
C
ITargetableInterface
C
TargetableQuery
C
TargetableQueryContext
C
UAbilityBasedWidgetInterface
C
UAnimNotify_AttackHitCheck
C
UAnimNotify_GhostEffect
C
UAnimNotify_PlayAudioTag
C
UAnimNotify_PlayCameraEffect
C
UAnimNotify_PlayCameraEffectBase
C
UAnimNotify_PlayConditionalCameraEffect
C
UAnimNotify_PlayNiagaraCustom
C
UAnimNotify_SendGameplayTag
C
UAnimNotify_SpawnProjectile
►
C
UAnimNotifyState_AttachedNiagaraEffect
C
FEffectSyncState
C
UAnimNotifyState_AttackCollision
C
UAnimNotifyState_RotateToTarget
C
UAnimNotifyState_ScopedGameplayTag
C
UAnimNotifyState_SendGameplayTags
C
UAT_ApplyVelocityCurve
C
UAT_EnemyDashMove
C
UAT_MoveToLocationCurve
C
UAT_RotateToTargetForDuration
C
UAT_Trace
C
UAT_WaitForTickableAction
C
UAttackableInterface
C
UAudioData
C
UAutoNameableSequencerTrackBP
C
UBaseAttributeSet
C
UBossAttributeSet
C
UCameraBehaviorInterface
C
UCameraBlurEffect
C
UCameraBlurEffectProcessor
C
UCameraEffectProcessor
C
UCameraEffectSectionCondition
C
UCameraEffectSource
C
UCameraHitStopEffect
C
UCameraHitStopProcessor
►
C
UCameraMotionBlender
C
FFloatChannel
C
FVectorChannel
C
UCameraShakeEffect
C
UCameraShakeProcessor
C
UCameraTargetFocusEffect
C
UCameraTargetFocusProcessor
C
UCardIcon
C
UCardSelectionWidget
C
UCardTagWidget
C
UCardWidget
C
UCharacterAnimInstance
C
UCharacterControlData
C
UChargeGaugeWidget
C
UChargeInterface
C
UChatBubbleWidget
C
UChatViewWidget
C
UCK_BPFunctionLibrary
C
UCK_DelayedForLoopAction
C
UCK_LevelStreamingBPLibrary
C
UCollisionUserData
C
UCombatDataBase
C
UCommandBase
C
UConstellationBase
►
C
UConstellationBuffHUDWidget
C
FTrackedSlot
C
UConstellationBuffSlotWidget
C
UConstellationEntryWidget
C
UConstellationInterface
C
UConstellationListPanelWidget
C
UConstellationSettings
C
UContextButton
C
UCurrencyDisplayWidgetBase
C
UDA_MultiHitProfile
C
UDamageNumberWidget
C
UDamageTextWidget
UDamageTextWidget가 질 책임은 NumberWidget을 관리하는 것
C
UDataAssetBundle
C
UDataAssetManager
C
UDataBundleDefinition
►
C
UDataBundleRegistry
DataBundle의 로드/언로드를 관리하는 GameInstance 서브시스템
C
FBundleEntry
번들 하나의 런타임 상태를 담는 구조체
C
UDelayedHpBarWidget
C
UDemoClearWidget
C
UEncounterActivationCommand
C
UEnemyAttributeSet
C
UEnemyBehaviorComponent
C
UEnemyCombatSettings
C
UEnemyCombatSubsystem
C
UEnemyDespawnCopyPoseAnimInstance
C
UEnemyDespawnDefinition
C
UEnemyHpBarWidget
C
UEnemySpawnDefinition
C
UEnemySpawnDirectorSystemComponent
C
UEnvironmentPathRegistry
C
UEQSContext_Right
C
UEQSContext_Target
C
UExecCalc_Damage
C
UFlowDefinitionBase
C
UGA_Attack
C
UGA_Base
C
UGA_BossSectionPattern
C
UGA_CombatBase
C
UGA_Dash
C
UGA_EnemyAttack
C
UGA_EnemyDashAttack
C
UGA_EnemyRangedAttack
C
UGA_KnockDown
C
UGA_Skill_Charge
C
UGA_Skill_StarFall
C
UGA_Skill_StarField
C
UGA_Skill_Strike
C
UGA_Skill_StrikeBase
C
UGA_SkillBase
C
UGameCheatManager
C
UGameOverPopupWidget
C
UGASWidgetComponent
C
UGC_DamageText
C
UGE_ConstellationBuffBase
C
UGE_CooldownBase
C
UGlobalAudioSettings
►
C
UGlobalAudioSubsystem
C
FActiveBGMEntry
C
UGroggyableInterface
C
UHpBarUserWidget
C
UInteractableInterface
C
UInteractableSpawnSystemComponent
C
UInteractionChannel
C
UInteractionRule
C
UKnockbackDataAsset
C
ULevelEventListenerInterface
C
ULevelLoadingInterface
C
ULevelPlayerPlacer
C
ULevelPostLoadInterface
C
ULevelPreLoadInterface
C
ULevelRuleData
C
ULevelStreamingData
C
ULevelStreamingEffect
►
C
ULevelStreamingSubsystem
C
FInitialStageBootstrapper
C
FLevelStreamingUtility
C
ULockOnMarkerWidget
C
ULPP_ByPlayerStart
C
ULPP_ByTaggedPlayerStart
C
ULPP_ByTransform
C
ULPP_PreservePosition
C
ULSE_BlockInputAndMove
C
ULSE_FadeScreen
C
ULSE_FakeLoading
C
ULSE_PlayCutscene
C
UMarkerWidgetInterface
C
UMonsterDictionary
C
UNiagaraCachingFlowDefinition
C
UObjectPoolingInterface
C
UObjectPoolSettings
C
UOptionSideButton
C
UPlayerAnimInstance
C
UPlayerAttackHitCondition
C
UPlayerAttributeSet
C
UPlayerDeathFlowDefinition
C
UPlayerExpBarWidget
C
UPlayerFlowDefinitionBase
C
UPlayerManagementSubsystem
C
UPlayerRootHUDWidget
C
UPlayerSkillHUDWidget
C
UPlayerSpawnFlowDefinition
C
UPlayerWeaponRootHUD
C
UPoolWorldSubsystem
C
UPopupWidgetBase
C
UProcessorTriggerCommand
C
UProjectileMovementBase
C
UProjectileMovementLinear
C
UProjectileMovementLinearInterp
C
UProjectileMovementParabolic
C
UProjectileMovementParabolicInterp
C
UProjectileSpawnSystemComponent
C
UQuestRootHUDWidget
C
URootMotionModifier_ControllableSkewWarp
C
UScenarioCutsceneWidget
C
UScreenFadeWidget
C
USectionGateStateCommand
C
USettingDropdownFieldWidget
C
USettingFieldWidget
C
USettingSliderFieldWidget
C
USettingToggleFieldWidget
C
USituationBase
C
USituationManagementSubsystem
C
USituationSettings
C
USkillSlotWidget
C
USnapshotSubsystem
C
USpawnPattern
C
USpawnPatternDictionary
C
USpawnSystemInterface
C
UStageDictionary
C
UStageEventCondition
C
UStageEventConditionContainer
C
UStageEventListenableUserWidget
C
UStageEventListenerInterface
C
UStageEventProcessor
C
UStageEventProcessorGroup
C
UStageManagementSubsystem
C
UStageManifest
C
UStoryboardDefinition
C
UStreamingEventListenerInterface
C
UStreamingProgressHUDWidget
C
UStreamingProgressWidget
C
UStreamingSubsystem
C
UTargetableInterface
C
UTargetingMarkerWidget
C
UTargetSelector
C
UTickableAction
C
UTickableProjectileActionBase
C
UTimeManagementSubsystem
C
UTitleOptionPopupWidget
C
UToastRootHUDWidget
C
UToastWidgetBase
C
UTutorialContentWidget
C
UTutorialPopupWidget
C
UUIEventProxy
C
UUILayer
C
UUILayerSettings
C
UUIManagementSubsystem
C
UUserGameSettings
C
UUserGameSettingsSaveGame
C
UUserSettingSubsystem
C
UUserWidgetBase
C
UWaitForPopupResult
C
UWaitForWidgetActivation
C
UWaveInfoWidget
C
UWeaponBlackholeAction
C
UWeaponDefinition
C
UWeaponSlotWidget
C
UWidgetPushCommand
다음에 의해 생성됨 :
1.9.8