Payback
0.0.1
CK Graduation Project
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클래스 목록
다음은 클래스, 구조체, 공용체 그리고 인터페이스들입니다. (간략한 설명만을 보여줍니다) :
[상세 단계
1
2
]
C
ACK_CharacterBase
C
ACK_CharacterEnemy
C
ACK_CharacterPlayer
C
ACK_EnemyController
C
ACK_PlayerController
C
ACK_PlayerState
C
ALevelBootstrapper
C
ATA_CapsuleOverlap
C
ATA_SphereSweep
C
ATA_Trace
C
ATA_WeaponSphereTrace
C
CK_UE
C
FActivateAbilityInstanceData
C
FCharacterExtendedDataBase
C
FCondition_HasGASTag
C
FCondition_IsInRange
C
FDamageStatics
C
FDataAssetJobManager
C
FDataAssetLoadJob
C
FDetectPlayerInstanceData
C
FEffectChainExecutor
레벨 스트리밍 이펙트 체인의 순차 실행을 담당합니다
C
FEnemyExtendedData
C
FEnemyStatTableRow
C
FEvaluator_DetectPlayer
C
FGameDataAssetList
GameDataMap의 TMap Value 래퍼 구조체
C
FHasGASTagInstanceData
C
FIsInRangeInstanceData
C
FLevelStreamingContext
C
FLevelStreamingDeque
C
FLevelStreamingLocator
UWorld의 StreamingLevels에서 조건에 맞는 레벨을 검색하는 유틸리티입니다
C
FMonsterSpawnEntry
C
FObjectPool
C
FPlayerExtendedData
C
FPlayerStatTableRow
C
FPoolSettings
C
FSkillComboData
C
FSkillExtendedDataBase
C
FSmoothTurnToTargetInstanceData
C
FSpawnTask
C
FTask_ActivateAbility
C
FTask_SmoothTurnToTarget
C
FTask_TurnToTarget
C
FTurnToTargetInstanceData
C
FWaveData
C
IBundleEventInterface
C
ILevelLoading
C
ILevelPostLoad
C
ILevelPreLoad
C
IObjectPoolingInterface
C
UAnimNotify_AttackHitCheck
C
UAnimNotify_CameraShake
C
UAnimNotifyState_AttackCollision
C
UAnimNotifyState_FOVControl
C
UAT_Trace
C
UAttackData
C
UBaseAttributeSet
C
UBPFunctionLibrary
C
UBTService_DetectPlayer
C
UBTTaskNode_ActivateAbility
C
UBTTaskNode_TurnToTarget
C
UBundleEventInterface
C
UCharacterControlData
C
UCK_AnimInstance
C
UCombatDataBase
C
UComboActionData
C
UDataAssetManager
C
UDataBundleDefinition
►
C
UDataBundleRegistry
DataBundle의 로드/언로드를 관리하는 GameInstance 서브시스템
C
FBundleEntry
번들 하나의 런타임 상태를 담는 구조체
C
UEnemyAttackData
C
UEnemyAttributeSet
C
UExecCalc_Damage
C
UGA_Attack
C
UGA_Base
C
UGA_CombatBase
C
UGA_Dash
C
UGA_EnemyAttack
C
UGA_Skill_Q
C
UGA_SkillBase
C
UGASWidgetComponent
C
UHpBarUserWidget
C
UHUDWidget
C
ULevelLoading
C
ULevelPlayerPlacer
C
ULevelPostLoad
C
ULevelPreLoad
C
ULevelRuleData
C
ULevelStreamingData
C
ULevelStreamingEffect
C
ULevelStreamingSubsystem
C
ULPP_ByPlayerStart
C
ULPP_ByTaggedPlayerStart
C
ULPP_ByTransform
C
ULPP_PreservePosition
C
ULSE_Block
C
ULSE_Fade
C
UObjectPoolingInterface
C
UObjectPoolSettings
C
UPlayerAttributeSet
C
UPoolWorldSubsystem
C
USkillData
C
UUserWidgetBase
C
UWaveManagerSubsystem
다음에 의해 생성됨 :
1.9.8