Payback
0.0.1
CK Graduation Project
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클래스 계통도
그래픽컬한 클래스 계통도 페이지로 가기
이 상속 목록은 완전하진 않지만 알파벳순으로 대략적으로 정렬되어있습니다.:
[상세 단계
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►
C
AActor
C
ACameraEffector
C
AEncounterField
►
C
AInteractableActor
C
ACheckPoint
C
AEventGate
C
ATargetableWeapon
C
APatternWarningDecalActor
►
C
AProjectileBase
►
C
ADamagedProjectile
►
C
ABoxShapeProjectile
C
AWeaponProjectile
C
ACapsuleShapeProjectile
►
C
ASphereShapeProjectile
C
AExplosiveProjectile
C
ASectionGate
C
ASpawnHub
►
C
ACharacter
►
C
ACharacterBase
►
C
AEnemyCharacterBase
C
ABossCharacter
C
AEnemyCharacter
C
AMainPlayerCharacter
►
C
ADetourCrowdAIController
C
AEnemyController
►
C
AGameplayAbilityTargetActor
►
C
ATA_Trace
C
ATA_CapsuleOverlap
C
ATA_SphereSweep
C
ATA_WeaponSphereTrace
►
C
ALevelScriptActor
C
AUStageFlowDefinition
►
C
APlayerCameraManager
C
AGameCameraManager
►
C
APlayerController
C
AMainPlayerController
►
C
APlayerState
C
AMainPlayerState
C
ConstellationFactory
C
FActivateAbilityInstanceData
C
UGlobalAudioSubsystem::FActiveBGMEntry
C
FActiveEnemySpawnJob
C
FActiveToastWidgetEntry
►
C
FAnimInstanceProxy
C
FEnemyDespawnCopyPoseAnimInstanceProxy
C
FAudioTagData
C
FBlueMaterial
C
FBossTargetInstanceData
C
UDataBundleRegistry::FBundleEntry
번들 하나의 런타임 상태를 담는 구조체
C
FCameraBehaviorValues
C
FCameraBlurEffectSettings
C
FCameraEffect
►
C
FCameraEffectCondition
C
FCameraEffectConditionGamePlayTag
C
FCameraEffectConditionTarget
C
FCameraShakeSelector
C
FCanActivateAbilityByTagInstanceData
►
C
FCharacterExtendedDataBase
►
C
FEnemyExtendedData
C
FBossExtendedData
C
FPlayerExtendedData
C
FCombatDebug
C
FCombatEffectData
►
C
FCombatExtendedData
C
FAttackComboData
C
FBossSectionPatternData
C
FEnemyDashAttackData
C
FEnemyRangedAttackData
C
FMontageArrayData
C
FMontageMapData
C
FSingleMontageData
►
C
FSkillDatas
C
FSkillChargeDatas
C
FWeaponChangeData
C
FSkillStarFallData
C
FSkillStarFieldData
►
C
FSkillStrikeBaseData
C
FSkillStrikeData
C
FCombatHitApplyResult
C
FCombatHitData
C
FCombatHitPayload
C
FCombatHitProcessor
C
FCombatTokenDataInstanceData
C
FConstellationChatEntry
C
FConstellationData
C
FConstellationEntry
C
FConstellationHandle
C
FConstellationWeaponMagnitude
C
FDamageResultData
C
FDamageStatics
C
FDataAssetJobManager
C
FDataAssetLoadJob
C
FDetectPlayerInstanceData
►
C
FDropdownSettingsOptionBase
C
FDropdownSettingFloatOption
C
FDropdownSettingIntOption
C
FDropdownSettingIntPairOption
C
FDropdownSettingUClassOption
C
FEffectChainExecutor
레벨 스트리밍 이펙트 체인의 순차 실행을 담당합니다
C
UAnimNotifyState_AttachedNiagaraEffect::FEffectSyncState
C
FEnemyAttackTokenCandidate
C
FEnemyAttackTokenHistory
C
FEnemyAttackTokenTaskInstanceData
C
FEnemyDataInstanceData
C
UCameraMotionBlender::FFloatChannel
C
FGameDataAssetList
GameDataMap의 TMap Value 래퍼 구조체
C
FGlobalUserSettingsRuntime
C
FGrantedHandles
C
FGroggyTaskInstanceData
C
FHasGASTagInstanceData
C
FHasLineOfSightInstanceData
C
FHitMeshPulseData
C
FHitMeshPulseTween
C
ULevelStreamingSubsystem::FInitialStageBootstrapper
C
FKnockbackData
C
FLevelStreamingContext
C
FLevelStreamingStateMachine
C
ULevelStreamingSubsystem::FLevelStreamingUtility
C
FMaterialOpacityTransition
►
C
FMaterialSlotOverride
C
FMaterialSlotOverrideByIndex
C
FMaterialSlotOverrideWhole
C
FMonsterDataCollection
C
FMultiHitData
C
FMultiHitTargetState
C
FObjectPool
►
C
FPatternWarningDecalBaseSettings
C
FPatternLineWarningDecalSettings
C
FPatternWarningDecalSettings
C
FPendingPoolWarmup
C
FPendingToastWidgetEntry
C
FPoolSettings
C
FProjectileContainer
C
FProjectilePathResult
C
FProjectilePathSelector
C
FRetreatDataInstanceData
C
FSectionConditionInfo
C
FSectionData
C
FSetFocusInstanceData
►
C
FSettingProcessor
C
FAudioVolumeSettingProcessor
C
FFrameRateLimitSettingProcessor
C
FInvertYAxisSettingProcessor
C
FMouseXSensitivitySettingProcessor
C
FMouseYSensitivitySettingProcessor
C
FResolutionSettingProcessor
C
FVSyncSettingProcessor
C
FWindowModeSettingProcessor
►
C
FSettingsBase
C
FDropdownSettings
C
FMinMaxSliderSettings
C
FToggleSettings
►
C
FSettingValue
C
FSettingValueBool
C
FSettingValueFloat
C
FSettingValueInt
C
FSettingValueString
C
FSingleHitData
C
FSituationBuffData
►
C
FSoundDataExtension
C
FAudioTagMapData
C
FSoundPlaybackData
C
FSpawnerContainer
C
FStageData
C
FStageEventContext
C
FStageManagementHandle
C
FStageManifestHandle
C
FStageProgressState
►
C
FStateTreeConditionCommonBase
C
FCondition_CanActivateAbilityByTag
C
FCondition_HasGASTag
C
FCondition_HasLineOfSight
►
C
FStateTreeEvaluatorCommonBase
C
FEvaluator_BossTargetData
C
FEvaluator_CombatTokenData
C
FEvaluator_DetectPlayer
C
FEvaluator_EnemyData
C
FEvaluator_RetreatData
C
FEvaluator_StrafeData
►
C
FStateTreeTaskCommonBase
C
FTask_ActivateAbility
C
FTask_ApplyGE
C
FTask_EnemyAttackToken
C
FTask_Groggy
C
FTask_Retreat
C
FTask_SetFocus
C
FTask_Strafe
C
FTask_TurnToTarget
C
FTask_UpdateBossPatternState
C
FStoryboardEntry
C
FStrafeDataInstanceData
C
FStrafeInstanceData
►
C
FTableRowBase
C
FChargePhaseTableRow
C
FDT_BuffTable
C
FDT_ConstellationTable
C
FDT_LevelTable
C
FDT_PortraitTable
C
FDT_ScenarioCutsceneTable
C
FDT_SectionTable
C
FDT_SituationTable
C
FDT_SpawnTable
C
FDT_ToastMessageTable
C
FDT_TutorialTable
C
FDT_WaveTable
C
FEnemyAICombatTableRow
C
FEnemyAIRetreatTableRow
C
FEnemyAIStrafeTableRow
C
FEnemyGroggyTableRow
C
FEnemyStatTableRow
C
FPlayerStatTableRow
C
FWeaponTableRow
C
FTargetRotationSettings
C
FTargetSelectionResult
C
FTask_ApplyGE_Data
C
FTask_Retreat_Data
►
C
FTickableActionContext
C
FWeaponBlackholeActionContext
►
C
FTickableGameObject
C
ULevelStreamingSubsystem
C
UConstellationBuffHUDWidget::FTrackedSlot
C
FTurnToTargetInstanceData
C
FUIContext
C
FUILayerConfig
C
FUpdateBossPatternStateInstanceData
C
UCameraMotionBlender::FVectorChannel
C
FWaveDataCollection
C
FWaveSpawnData
C
FWaveSpawnEntry
C
FWeaponAbilityData
C
FWeaponKnockdownData
C
FWeaponRequestImpactResult
C
FWeaponVisualData
►
C
IAbilityBasedWidgetInterface
C
UGASWidgetComponent
►
C
IAbilitySystemInterface
C
ACharacterBase
C
AMainPlayerState
►
C
UUserWidgetBase
C
UCardWidget
C
UChargeGaugeWidget
C
UChatBubbleWidget
C
UChatViewWidget
C
UConstellationBuffHUDWidget
C
UConstellationBuffSlotWidget
C
UConstellationEntryWidget
C
UCurrencyDisplayWidgetBase
C
UDamageTextWidget
UDamageTextWidget가 질 책임은 NumberWidget을 관리하는 것
►
C
UHpBarUserWidget
►
C
UDelayedHpBarWidget
C
UEnemyHpBarWidget
C
ULockOnMarkerWidget
C
UPlayerExpBarWidget
C
UPlayerRootHUDWidget
C
UPlayerSkillHUDWidget
C
UPlayerWeaponRootHUD
►
C
UPopupWidgetBase
C
UCardSelectionWidget
C
UConstellationListPanelWidget
C
UGameOverPopupWidget
C
UTitleOptionPopupWidget
C
UTutorialPopupWidget
C
UQuestRootHUDWidget
C
UScenarioCutsceneWidget
C
UScreenFadeWidget
C
USkillSlotWidget
►
C
UStageEventListenableUserWidget
C
UDemoClearWidget
C
UToastRootHUDWidget
C
UTargetingMarkerWidget
C
UToastWidgetBase
C
UWaveInfoWidget
C
UWeaponSlotWidget
►
C
IAttackableInterface
C
AMainPlayerCharacter
C
ICameraBehaviorInterface
►
C
IChargeInterface
C
AMainPlayerCharacter
►
C
IConstellationInterface
C
AEnemyCharacterBase
►
C
IDataAssetBundle
C
ULevelStreamingData
C
UStageManifest
►
C
IGroggyableInterface
C
ABossCharacter
►
C
IInteractableInterface
C
AInteractableActor
C
AWeaponProjectile
C
ILevelEventListenerInterface
►
C
ILevelLoadingInterface
C
ULSE_FakeLoading
C
ULSE_PlayCutscene
►
C
ILevelPostLoadInterface
C
ULSE_BlockInputAndMove
C
ULSE_FadeScreen
►
C
ILevelPreLoadInterface
C
ULSE_BlockInputAndMove
C
ULSE_FadeScreen
►
C
IMarkerWidgetInterface
C
ULockOnMarkerWidget
C
UTargetingMarkerWidget
►
C
IObjectPoolingInterface
C
AEnemyCharacterBase
C
APatternWarningDecalActor
C
AProjectileBase
C
ATargetableWeapon
C
UConstellationBase
►
C
ISpawnSystemInterface
C
UEnemySpawnDirectorSystemComponent
C
UInteractableSpawnSystemComponent
C
UProjectileSpawnSystemComponent
►
C
IStageEventListenerInterface
C
ACheckPoint
C
AEncounterField
C
AEventGate
C
ASectionGate
C
UUIEventProxy
►
C
IStreamingEventListenerInterface
C
AUStageFlowDefinition
C
UPlayerManagementSubsystem
C
UStageManagementSubsystem
C
UUIManagementSubsystem
►
C
ITargetableInterface
C
AEnemyCharacterBase
C
ATargetableWeapon
►
C
ModuleRules
C
CK_UE
C
TargetableQuery
C
TargetableQueryContext
►
C
UAbilityTask
C
UAT_ApplyVelocityCurve
C
UAT_EnemyDashMove
C
UAT_MoveToLocationCurve
C
UAT_RotateToTargetForDuration
C
UAT_Trace
C
UAT_WaitForTickableAction
►
C
UActorComponent
C
UEnemyBehaviorComponent
C
UEnemySpawnDirectorSystemComponent
C
UInteractableSpawnSystemComponent
C
UProjectileSpawnSystemComponent
►
C
UAnimInstance
►
C
UCharacterAnimInstance
C
UPlayerAnimInstance
C
UEnemyDespawnCopyPoseAnimInstance
►
C
UAnimNotify
C
UAnimNotify_AttackHitCheck
C
UAnimNotify_GhostEffect
C
UAnimNotify_PlayAudioTag
►
C
UAnimNotify_PlayCameraEffectBase
C
UAnimNotify_PlayCameraEffect
C
UAnimNotify_PlayConditionalCameraEffect
C
UAnimNotify_SendGameplayTag
C
UAnimNotify_SpawnProjectile
►
C
UAnimNotify_PlayNiagaraEffect
C
UAnimNotify_PlayNiagaraCustom
►
C
UAnimNotifyState
C
UAnimNotifyState_AttackCollision
C
UAnimNotifyState_RotateToTarget
C
UAnimNotifyState_ScopedGameplayTag
C
UAnimNotifyState_SendGameplayTags
►
C
UAnimNotifyState_TimedNiagaraEffect
C
UAnimNotifyState_AttachedNiagaraEffect
►
C
UAssetManager
C
UDataAssetManager
►
C
UAssetUserData
C
UCollisionUserData
►
C
UAttributeSet
►
C
UBaseAttributeSet
►
C
UEnemyAttributeSet
C
UBossAttributeSet
C
UPlayerAttributeSet
►
C
UBlueprintAsyncActionBase
C
UCK_DelayedForLoopAction
C
UWaitForPopupResult
►
C
UBlueprintFunctionLibrary
C
UCK_BPFunctionLibrary
C
UCK_LevelStreamingBPLibrary
►
C
UCheatManager
C
UGameCheatManager
►
C
UDataAsset
C
UAudioData
C
UDA_MultiHitProfile
C
UMonsterDictionary
C
USpawnPatternDictionary
C
UStageDictionary
►
C
UDeveloperSettings
C
UConstellationSettings
C
UEnemyCombatSettings
C
UEnvironmentPathRegistry
C
UGlobalAudioSettings
C
UObjectPoolSettings
C
USituationSettings
C
UUILayerSettings
C
UUserGameSettings
►
C
UEnvQueryContext
C
UEQSContext_Right
C
UEQSContext_Target
►
C
UGameInstanceSubsystem
C
UDataBundleRegistry
DataBundle의 로드/언로드를 관리하는 GameInstance 서브시스템
C
UGlobalAudioSubsystem
C
ULevelStreamingSubsystem
C
USnapshotSubsystem
C
UUIManagementSubsystem
C
UUserSettingSubsystem
►
C
UGameplayAbility
►
C
UGA_Base
►
C
UGA_CombatBase
C
UGA_Attack
►
C
UGA_EnemyAttack
C
UGA_BossSectionPattern
C
UGA_EnemyDashAttack
C
UGA_EnemyRangedAttack
►
C
UGA_SkillBase
C
UGA_Dash
C
UGA_Skill_Charge
C
UGA_Skill_StarFall
C
UGA_Skill_StarField
►
C
UGA_Skill_StrikeBase
C
UGA_Skill_Strike
C
UGA_KnockDown
►
C
UGameplayCueNotify_Static
C
UGC_DamageText
►
C
UGameplayEffect
C
UGE_ConstellationBuffBase
C
UGE_CooldownBase
►
C
UGameplayEffectExecutionCalculation
C
UExecCalc_Damage
►
C
UInterface
C
UAbilityBasedWidgetInterface
C
UAttackableInterface
C
UCameraBehaviorInterface
C
UChargeInterface
C
UConstellationInterface
C
UDataAssetBundle
C
UGroggyableInterface
C
UInteractableInterface
C
ULevelEventListenerInterface
C
ULevelLoadingInterface
C
ULevelPostLoadInterface
C
ULevelPreLoadInterface
C
UMarkerWidgetInterface
C
UObjectPoolingInterface
C
USpawnSystemInterface
C
UStageEventListenerInterface
C
UStreamingEventListenerInterface
C
UTargetableInterface
►
C
ULocalPlayerSubsystem
C
UPlayerManagementSubsystem
►
C
UObject
►
C
UCameraEffectProcessor
C
UCameraBlurEffectProcessor
C
UCameraHitStopProcessor
C
UCameraShakeProcessor
C
UCameraTargetFocusProcessor
►
C
UCameraEffectSectionCondition
C
UPlayerAttackHitCondition
►
C
UCameraEffectSource
C
UCameraBlurEffect
C
UCameraHitStopEffect
C
UCameraShakeEffect
C
UCameraTargetFocusEffect
C
UCameraMotionBlender
►
C
UCommandBase
C
UEncounterActivationCommand
C
UProcessorTriggerCommand
C
USectionGateStateCommand
C
UWidgetPushCommand
C
UConstellationBase
►
C
UFlowDefinitionBase
C
UEnemyDespawnDefinition
C
UEnemySpawnDefinition
C
UNiagaraCachingFlowDefinition
►
C
UPlayerFlowDefinitionBase
C
UPlayerDeathFlowDefinition
C
UPlayerSpawnFlowDefinition
C
UInteractionChannel
C
UInteractionRule
C
UKnockbackDataAsset
►
C
ULevelPlayerPlacer
C
ULPP_ByPlayerStart
C
ULPP_ByTaggedPlayerStart
C
ULPP_ByTransform
C
ULPP_PreservePosition
C
ULevelRuleData
►
C
ULevelStreamingEffect
C
ULSE_BlockInputAndMove
C
ULSE_FadeScreen
C
ULSE_FakeLoading
C
ULSE_PlayCutscene
►
C
UProjectileMovementBase
C
UProjectileMovementLinear
C
UProjectileMovementLinearInterp
C
UProjectileMovementParabolic
C
UProjectileMovementParabolicInterp
C
USituationBase
C
USpawnPattern
►
C
UStageEventCondition
C
UStageEventConditionContainer
C
UStageEventProcessor
C
UStageEventProcessorGroup
C
UTargetSelector
►
C
UTickableAction
►
C
UTickableProjectileActionBase
C
UWeaponBlackholeAction
C
UUIEventProxy
C
UUILayer
C
UWaitForWidgetActivation
►
C
UPrimaryDataAsset
C
UCharacterControlData
C
UCombatDataBase
C
UDataBundleDefinition
C
ULevelStreamingData
C
UStageManifest
C
UStoryboardDefinition
C
UWeaponDefinition
►
C
URootMotionModifier_SkewWarp
C
URootMotionModifier_ControllableSkewWarp
►
C
USaveGame
C
UUserGameSettingsSaveGame
►
C
USequencerTrackBP
C
UAutoNameableSequencerTrackBP
►
C
UUserWidget
C
UCardIcon
C
UCardTagWidget
►
C
UContextButton
C
UOptionSideButton
C
UDamageNumberWidget
►
C
USettingFieldWidget
C
USettingDropdownFieldWidget
C
USettingSliderFieldWidget
C
USettingToggleFieldWidget
C
UStreamingProgressHUDWidget
C
UStreamingProgressWidget
C
UTutorialContentWidget
C
UUserWidgetBase
►
C
UWidgetComponent
C
UGASWidgetComponent
►
C
UWorldSubsystem
C
UEnemyCombatSubsystem
C
UPoolWorldSubsystem
C
USituationManagementSubsystem
C
UStageManagementSubsystem
C
UStreamingSubsystem
C
UTimeManagementSubsystem
다음에 의해 생성됨 :
1.9.8